Eu4 ideal army composition.

Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Archived post. New comments cannot be posted and votes cannot be cast. 5. 24 Share.

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We would like to show you a description here but the site won't allow us.A combat width's worth of artillery, and then the same of infantry with 4-6 cavalry for flanking as well. This is the ideal composition, but in many situations you won't be able to either field this many troops (due to the expensiveness of artillery and its relative weakness earlier in the game) or have a province with a high enough supply limit to park them.Show your economy tab. Also it's normal to lose money when you gave full army maintenance. On gold mines check out autonomy and tolerance. You can get much more gold of you get it right. Reply. Yourlifefuckingsucks • 3 mo. ago. thanks. Reply.I'd like some tips on how to compose my army in a proper way since sometimes, when fighting against other developed European powers, my armies are shattered although I have the right ideas, modifiers, etc.In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.

Ideal army composition in 2023? ... Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Mockup Political Map of Anataloia from Tinto Talks #4AddeRunn. •. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before.

Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.For all these functions, CQ plays a very small role, but army size plays a large one. Even in wartime, armies perform functions other than fighting. Carpet sieges care almost solely about army size. Fort sieges make demands on army size and NCQ. Controlling enemy movement is a combination of all three characteristics.

I've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back. 100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus. Google "eu4 ideal army composition excel sheet" to get the idea of how many artillery you need for each tech. You gonna need to separate them during peace and attack them together since attrition will be terrible if you use it all at once all the time. What i do if i feel lazy is this: At the beginning 16-4-0.There are certain technology milestones that will affect your army composition in an ideal world. Having artillery in your army will grant a bonus to …Starting from miliary, we have great army, but still not the best in the world. 2 admin points is just because our economy became stronger in comparsion with USSR, but corruption is everywhere and average salary in Russia right now is about 500$/month. But the thing is that minimum salary is 150$. ... r/eu4 • Ideal army composition in 2023?

This is my usual lategame army composition, is it any good? I split my armies into 88K stacks (40/8/40), and keep them split in half when on the move or defending a pre-set defensive line. ... Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 ...

I do 10inf/4cav/10art for most of the game. I think 4 cav is the max you want for any size stack, so late game just scale it up to like 15/4/15 20/4/20. No idea if this is "ideal" - I think ideal changes every unit upgrade and depending on terrain, tech group, leaders, ideas, etc.

Europa Universalis IV > Guides > basil664's Guides. 300 ratings. Army Composition Through Early to Mid Game. By basil664. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition.Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ... Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ... Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment.This is the perfect army composition when you want to win a battle and are not constrained by force limit, money, manpower, attrition and other stuff that you might want to do with the army (sieging). So while the spreadsheet is not wrong, it is impractical for …I am doing more or less fine in my second game and have learned to go after separated stacks, use terrain to my advantage and allocate generals…

If your army composition doesn't have heavy ships and cogs, you're doing it wrong. Archived post. New comments cannot be posted and votes cannot be cast. the plot thickens. That explain the strength of French armies...those cannons on the Carracks man! Galleys4lyfe.Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. The global consensus currently is:Search Results related to eu4 military doctrines and organization on Search EngineA national modifier (like a government or idea slot) is a scope that can hold any number of modifiers. The only reason for the limitation is UI. Hahaha it costs points for no benefit save flavor. I think it gives a (very minor) benefit, in that female rulers and heirs would be able to be made into generals.The help thread has a list of resources, including one on army composition based on tech level. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.

İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. Overally before tech 16 your armies should be full infantry and 4-6 cav. After tech 16, the Inf-Arty ratio shoudl be 1:1 for maximizing the damage.I'm at mil tech 11, combat width 27 and was wondering what the ideal composition was? I read that ideally you want artillery to fill your combat width, and then at least the same amount of infantry (probably a bit more) to make sure your artillery isn't exposed and left to die on the front line.

4 cav, combat width - 4 infantry, at least 1 cannon after tech 7. So, like 21/4/1. Probably like +2 infantry, for reserve. Consider adding more arty after forming Spain (+1 artillery fire). Just make sure you still have combat width covered with infantry and cavalry. theoretically: 25/25 infantry/artillery is the best way to play.Balanced Army Composition: Ensure that your army has a good balance of infantry, cavalry, and artillery (once available). This will make your forces more effective in various combat scenarios. ... What are The Best Idea Groups for Denmark in EU4? In Europa Universalis IV, Denmark’s strategic position and unique circumstances make …Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ... It is definitely worth it. Indeed, it's recommendable to have cavalry be 40% or less of your army, to reduce the chance of losing the bonus. Also, do not forget that cavalry doesn't participate in assaults in sieges and gets an additional -2 penalty in mountains and -1 for forests, marshes, hills and river crossings.A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ... You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry. What is the best army composition for mid-late game as a Horde? ... -33% Horde idea -20% Loyal/Influential Tribes Estate. -10% Trading in Livestock -5% Trading in Iron -10% Oirat idea Your 0/1/1 now hits harder while costing far less than 1/0/1 ... r/eu4 • Top amount of mana generated by a ruler is 6/6/6, a gold mine with optimal development ...

5. sacrich_cc. • 4 yr. ago. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...

Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.

Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...Hi y'all, so I'm adenine chunk new to EU4, only have about a hundred hours, and the thing that confuses me the maximum is us composed. How large infantry do I...Since it's base morale too, it is modified by any morale modifiers Benin has. So if you have 3 base morale (being a tech behind) and have a 10% morale of armies advisor, your total morale is 3.3. If Benin has 4 base morale and a 10% morale of armies advisor, his morale is 4.4. That is an enormous gulf in morale, and explains why you need so ...Theyll have >2000 development and a 200k man army but have several loans all the time so you cant call them in and they consistantly have worse military technology than anyone else in Europe. The most succesfull Russia ive seen was in a PU under my France and decade Id have to pay off thousands of ducats of loans.Eventually I am thinking i'll get Quality for my fourth idea just to make my army/navy stronger but I had a question. After my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. Currently I just did 15 infantry/5 Cavalry/5 Artillery. Is there a better composition?Overall, mercs, supply limit and cannon factor a lot more into army composition and management than the inf/cav split. Don't cheap out on cav, especially early. Do cheap out on cannon, especially early. If you're super dominant and just want to siege a bunch (like russia) then you can go for more cheap infantry. Oh, one more thing.Im currently playing extended timeline as bulgaria and its 876, i had some problems fighting non horde nations (same mil tech lvl) so what army composition should i use? Archived post. New comments cannot be posted and votes cannot be cast.In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery (Tech 7)So it's 1585 Mongols. I don't play hordes much, so what should my army composition look like? I've got 55% calv combat with 13/16/4 stacks. Combat width is 29. Is this pretty close or should I dump the infantry? Also have 75% calv/inf ratio, I could drop a Syncretic faith to get 100. I'll bump my cannon up to 10 once I get tech 16. Archived post.Go to eu4 r/eu4 • by ... I'm playing a relaxed colonial Portugal run, and was wondering what the ideal army size for garrisoning colonies in the Americas is? Same for African colonies? Thanks in advance. This thread is archived ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) ...Ideal army composition and unit types in eu4 - Sheet 1. If you find yourself to be a horde you may want to ignore all this and... View more. Course. educativo (análisis) …the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)

I'd describe my EU experience level the same way you do yours, so/but grain of salt: I find I'm not good enough to enjoy the endless 1.5 nations vs 3 nations wars that my playstyle apparently causes on very hard. It's the arbitrary difficulty opinion malus that seems to result in the ai focusing to lock me out diplomatically from expanding, as soon as it can.Use numbers like 24, when you split your army its 5-2-5 which is some nice small regiments. When a huge battle is going combining them would make 20-8-20 which most of the time would be accurate as combat width.Overall, as long as the first army isn't crushed, you should be fine. And now that I've thought about it, going 12/8/10 or 10/10/10 should be fine for the PLC, simply because they can do so without incurring the insufficient support modifier as easily as a western nation might. With the PLC, (especially a Polish-led PLC) cavalry can reach up to ...R5: In the upcoming 1.30 Patch/Emperor DLC which will be released on the 9th of June 2020 the new Hegemonies mechanic will be added to the game. There are three different types of Hegemony to claim. Each of them gives powerful bonuses to the Country which claims it and one Country can only ever hold the claim to one Hegemony.Instagram:https://instagram. buhrman sheltiesdaily wordle sequence answer todaydoublelist paducah kyle peep nashville menu It's accurate to have wastelands in these provinces for balance, but also 2 other reasons: 1: They were isolated, 'undiscovered' or otherwise inaccesible well into the 19th century, it would be ahistorical for them to be provinces. 2: Technology didn't allow these areas to be colonised. Railways and steam vessels were a major development that ... 100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus. is medstar family choice medicaidlogan's roadhouse manassas photos There is no such thing as best army comp, you just need to understand what unit does what and adjust accordingly. If you put cav into your stack it will increase the chance of getting a stackwipe but cost a lot of money, if you put cannons into your stack you will siege faster but your stack will become bigger and suffer more attrition and cost more money, balance them out according to you ... shark tank bed bugs update My brother and I made a piano arrangement of the main theme. It struck us both that after several years since release, there had never been made any transcription of the fantastic opening theme, The voyage. So we decided to make one ourselves, for piano, as this is the instrument we both play. This has been a long project (as arranging an ...Been playing EU4 off and on for a number of years now, and for a while I've been running an army composition of having 4 cavalry for every stack I have (assuming I can afford them, ofc). I picked this up several years ago, don't remember from where/who, but I'm now questioning whether this is still effective.Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...